AI Insights · Timothy · July 2024
Top 5 Card Battler Apps Performance in South America Q2 2024
Examining the performance of top card battler apps in South America for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the card battler genre saw notable performance metrics across South America on a unified platform. Here, we delve into the weekly downloads, revenue, and active user trends for the top 5 apps in this category, based on data from Sensor Tower.
Yu-Gi-Oh! Duel Links from KONAMI showed a dynamic performance in Q2 2024. Weekly revenue began at approximately $34.6K in early April and saw fluctuations, peaking at around $37.8K in early June before ending the quarter at about $19.5K. Downloads fluctuated as well, starting with 11.1K and reaching a high of 14.3K in late May. Active users were steady, around 192.9K at the beginning and closing the quarter with 173.7K.
MARVEL SNAP by Nuverse experienced varied trends. Weekly revenue saw a significant peak of approximately $50K in early May, starting from $45.8K in April and tapering off to about $12.8K by the end of June. Downloads began at 6.3K, peaking at 6.8K in early May, and then dropped to 3.3K by the end of the quarter. Active users started at 152K and gradually declined to 115.7K.
Hearthstone from Blizzard Entertainment saw a decrease in both revenue and downloads over the quarter. Weekly revenue was highest at approximately $23.5K in early April, declining to about $7.5K in mid-June, and recovering slightly to $15.4K by the end of June. Downloads were at 2.1K initially, spiking to 4.5K mid-April, and then reducing to 2.3K by the end of June. The active users started at 51.6K, fluctuated throughout the quarter, and settled at 50.3K.
Magic: The Gathering Arena by Wizards of the Coast showed relatively stable metrics. Revenue saw a peak of around $14.6K in mid-June, with the quarter starting at $6.5K and ending at $8.7K. Downloads remained steady, starting at 2.6K and ending at 2.3K. Active users hovered around 19K throughout the quarter, with minor fluctuations.
Cards Ahoy! from Metalist Game had a sharp decline in performance metrics. Revenue started at $60.3K in early April and dropped to negligible amounts by mid-June. Downloads followed a similar trend, starting at 7K and plummeting to just 19 by mid-June. Active user data was not available.
These insights provide a comprehensive view of the card battler category's performance in South America for Q2 2024. For more detailed analytics and trends, visit Sensor Tower.